Choice-lockedBase GameWatsonAct 2
Doom Doom
Ranged · Revolver · Power · DR-5 Nova
This one sits behind a choice
The Pickup: Maelstrom. Decide before the quest closes, because the other side of that choice locks this weapon away on this save.
What it does
Fires three explosive rounds per shot with higher dismemberment chance, but more spread and recoil.
Where it sits
Loot a Maelstrom lieutenant later, if he survived the early storySide Job: Second Conflict
Pick it up before
Depends on a choice in Second Conflict; see Save Choices on Profiles
If you miss it
No known way back
Who it suits
Cool handgun build, Focus, Deadeye and Run 'N' Gun; Power/ricochet cyberware is optional · Explosives • Dismemberment
The route
Show the step by step (spoilers)
Dum Dum has to survive The Pickup, which usually means siding with Maelstrom. Later, during Second Conflict at Totentanz, things can turn into a fight. Put him down and the pistol is on him.
Confirmed by published guides, not yet by Vaexil. Nobody here has walked this one in game, so take it as a strong lead rather than a promise. Cross-checked against CD PROJEKT RED patch notes, VULKK, and the Cyberpunk Wiki, for patch 2.31 with Phantom Liberty.